All four increase Strength and are exclusive to T-60 power armor. The Brotherhood of Steel provides up to four paint jobs for knights, paladins and sentinels and the elder respectively.The Railroad paint increases Perception and can only be applied to T-51 power armor.The Minutemen paint increases Charisma and is exclusive to T-45 power armor.All of them grant the wearer a bonus to a specific SPECIAL stat if all six armor pieces are painted the same: Some paints (Minutemen, Railroad) unlock after only a handful of quests while others like the Institute Paint require the completion of the entire corresponding questline. Each model of power armor (except the raider power armor), can be modified with a unique paint scheme, most of which are acquired by progressing through the questlines of the four main factions. There are several mods that can be installed in various pieces. The helmet's lamp can even be customized with different colored light filters or a more intense white light in place of the default one. This is especially true for the more advanced power armor models as they require much larger quantities of increasingly rare and specialized materials for their upgrades than for example T-45 or raider power armor. Depending on the player character's current situation, it might sometimes be wiser to postpone the next upgrade until higher (or the maximum) ranks of Armorer and Science! have been unlocked in order to save resources. The amounts of materials required for upgrading power armor pieces are fixed for each specific item, which means improving an armor piece from tier E to F has the same material cost as upgrading it from tier A to F. There are six tiers for each power armor piece, each granting higher damage resistance and health. Power armor stations can be built at settlement locations under the crafting tab in workshop mode, if the player character has the necessary perks. The armor and frame can neither be renamed nor scrapped for component materials. The parts may be repaired and modified at power armor stations located around the Commonwealth, where a power armor frame is installed at, or within proximity of the station. Companion worn power armor does not drain the fusion core if it has one installed and can use core-less frames without penalty. His power armor also does not degrade from combat or fall damage. Paladin Danse will refuse to exit his power armor and cannot be assigned to another suit. Some companions however are unable or will refuse to use power armor. To have a companion exit power armor, select the Talk dialogue option and Relationship will have been replaced by Exit Power Armor. One can force them to wear the helmet by equipping it from the companion's inventory, as with standard armor pieces. Nick and Hancock,) will remove the helmet by default. This is done by selecting Talk when facing a companion, then instructing them to Enter power armor when the player character's crosshair is over the power armor suit they wish for them to occupy. Landing on or in proximity to an enemy or even friendly NPC deals a great deal of damage to them from the fall as well, which may cause them to become hostile.Ĭompanions can be instructed to enter power armor via the companion command system. This alerts any nearby enemies of the player character's position. Power armor completely negates all fall damage, with or without any pieces of armor attached, enabling the wearer to fall without any harm to either health or the armor itself. While wearing helmeted power armor, the Sole Survivor can remain underwater for an extended period, but after several minutes submerged the drowning animation will play, and the player character will lose health rapidly and die. Handheld or wrist-mounted weapons such as knuckles cannot be equipped. While in power armor, the player character is incapable of swimming, with the user instead walking across the bed of any given body of water. Power armor helmets have headlamps that are used in place of the Pip-Boy lights, which are disabled while wearing the armor. Wearing power armor negates any bonuses given by standard armor. Power armor is capable of boosting the Sole Survivor's strength beyond the normal S.P.E.C.I.A.L. Power armor in Fallout 4 requires no training to use. Once the fusion core is drained the user will still be able to slowly walk in the armor but will be over-encumbered and unable to use V.A.T.S. For power armor to function it requires a fusion core as a source of power, which drains over time and actions that consume AP will increase the rate of depletion. Power armor is a multi-component armor unit, comprised of a base frame, with assorted armor pieces mounted on it.
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